//
//  BaseTableViewController.swift
//  sinaDemo
//
//  Created by mac on 15/12/12.
//  Copyright © 2015年 zhouxubin. All rights reserved.
//

import UIKit

class BaseTableViewController: UITableViewController, VisitorViewDelegate {
    
    // 判断用户是否登录
    var isLogin = UserAccount.accoun() != nil
    
    // 访客页面
    var visitor: VisitorView?
  
    // 一旦实现了此方法,就不会去xib和sb中加载视图了,当检测到view是nil得时候就会调用这个方法
    override func loadView() {
        if isLogin { // 已经登录过
            super.loadView()
        }else { // 用户没有登录,显示方可页面
            setVisitorView()
        }
    }
    
    private func setVisitorView() {
        visitor = VisitorView()
        view = visitor
        // 设置代理
        visitor?.delegate = self
        
        // 创建两个navitem
        navigationItem.leftBarButtonItem = UIBarButtonItem(title: "登录", style: UIBarButtonItemStyle.Plain, target:self , action: "clickLogin")
        
        navigationItem.rightBarButtonItem = UIBarButtonItem(title: "注册", style: UIBarButtonItemStyle.Plain, target:self , action: "clickRegister")
    }
    
    func clickLogin() {
        // 跳转到授权界面
        let nav = UINavigationController(rootViewController: OAuthViewController())
        presentViewController(nav, animated: true, completion: nil)
    }
    
    func clickRegister() {
        print(__FUNCTION__)
    }

    override func viewDidLoad() {
        super.viewDidLoad()

        // Uncomment the following line to preserve selection between presentations
        // self.clearsSelectionOnViewWillAppear = false

        // Uncomment the following line to display an Edit button in the navigation bar for this view controller.
        // self.navigationItem.rightBarButtonItem = self.editButtonItem()
    }

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }

    // MARK: - Table view data source

    override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
        // #warning Incomplete implementation, return the number of sections
        return 0
    }

    override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
        // #warning Incomplete implementation, return the number of rows
        return 0
    }

    /*
    override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
        let cell = tableView.dequeueReusableCellWithIdentifier("reuseIdentifier", forIndexPath: indexPath)

        // Configure the cell...

        return cell
    }
    */

    /*
    // Override to support conditional editing of the table view.
    override func tableView(tableView: UITableView, canEditRowAtIndexPath indexPath: NSIndexPath) -> Bool {
        // Return false if you do not want the specified item to be editable.
        return true
    }
    */

    /*
    // Override to support editing the table view.
    override func tableView(tableView: UITableView, commitEditingStyle editingStyle: UITableViewCellEditingStyle, forRowAtIndexPath indexPath: NSIndexPath) {
        if editingStyle == .Delete {
            // Delete the row from the data source
            tableView.deleteRowsAtIndexPaths([indexPath], withRowAnimation: .Fade)
        } else if editingStyle == .Insert {
            // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
        }    
    }
    */

    /*
    // Override to support rearranging the table view.
    override func tableView(tableView: UITableView, moveRowAtIndexPath fromIndexPath: NSIndexPath, toIndexPath: NSIndexPath) {

    }
    */

    /*
    // Override to support conditional rearranging of the table view.
    override func tableView(tableView: UITableView, canMoveRowAtIndexPath indexPath: NSIndexPath) -> Bool {
        // Return false if you do not want the item to be re-orderable.
        return true
    }
    */

    /*
    // MARK: - Navigation

    // In a storyboard-based application, you will often want to do a little preparation before navigation
    override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
        // Get the new view controller using segue.destinationViewController.
        // Pass the selected object to the new view controller.
    }
    */

}
